151 lines
3.9 KiB
Go
151 lines
3.9 KiB
Go
package dao
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import (
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"gorm.io/gorm"
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"videoplayer/proto"
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)
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type Message struct {
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gorm.Model
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FromUserID int `gorm:"column:from_user_id"`
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ToUserID int `gorm:"column:to_user_id"`
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GroupID int `gorm:"column:group_id"`
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Msg string `gorm:"column:msg"`
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Status int `gorm:"column:status"` //单聊时才有0,已读,2未读
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Type int `gorm:"column:type"` //1为单聊,2为群聊,3为系统消息
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}
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type Group struct {
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gorm.Model
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GroupName string `gorm:"column:group_name"`
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GroupInfo string `gorm:"column:group_info"`
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GroupType int `gorm:"column:group_type"`
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GroupIcon string `gorm:"column:group_icon"`
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}
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type GroupUser struct {
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gorm.Model
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GroupID int `gorm:"column:group_id"`
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UserID int `gorm:"column:user_id"`
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IsMaster bool `gorm:"column:is_master"`
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}
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type Friend struct {
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gorm.Model
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UserID int `gorm:"column:user_id"`
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FriendID int `gorm:"column:friend_id"`
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}
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// 创建单聊消息
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func CreateSimpleMessage(from_user_id, to_user_id int, message string) error {
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msg := Message{FromUserID: from_user_id, ToUserID: to_user_id, Msg: message, Type: proto.MSG_TYPE_SIMPLE, Status: proto.MSG_STATUS_UNREAD}
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res := DB.Debug().Create(msg)
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return res.Error
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}
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func CreateGeneralMessage(from_user_id, to_user_id, msg_type, status int, message string) error {
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msg := Message{FromUserID: from_user_id, ToUserID: to_user_id, Msg: message, Type: msg_type, Status: status}
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res := DB.Debug().Create(msg)
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return res.Error
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}
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// 每20个消息一组,请求index*20
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func GetMsgUserByIndex(from_user_id, to_user_id, index int) ([]Message, error) {
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var msgs []Message
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res := DB.Debug().Where("from_user_id = ? and to_user_id = ?", from_user_id, to_user_id).Find(&msgs).Order("order by createAt DESC").Limit(20 * index)
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return msgs, res.Error
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}
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// 修改信息
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func UpdateMessage() {
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}
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// 添加好友
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func AddFriend(user_id, friend_id int) error {
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friend := Friend{UserID: user_id, FriendID: friend_id}
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friend2 := Friend{UserID: friend_id, FriendID: user_id}
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//开启事务
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tx := DB.Begin()
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if err := tx.Create(&friend); err.Error != nil {
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tx.Rollback()
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return err.Error
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}
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if err := tx.Create(&friend2); err.Error != nil {
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tx.Rollback()
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return err.Error
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}
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//提交事务
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if err := tx.Commit().Error; err != nil {
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return err
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}
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return error(nil)
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}
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// 删除好友,删除后双方都不是好友
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func DeleteFriend(user_id, friend_id int) error {
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//开启事务
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tx := DB.Begin()
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if err := tx.Delete(&Friend{}, "user_id = ? and friend_id = ?", user_id, friend_id); err.Error != nil {
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tx.Rollback()
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return err.Error
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}
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if err := tx.Delete(&Friend{}, "user_id = ? and friend_id = ?", friend_id, user_id); err.Error != nil {
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tx.Rollback()
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return err.Error
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}
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//提交事务
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if err := tx.Commit().Error; err != nil {
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return err
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}
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return error(nil)
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}
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// 通过id查找消息
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func FindMessageByID(id uint) []Message {
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var msgs []Message
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DB.Debug().Where("id = ?", id).Find(msgs)
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return msgs
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}
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// 更新消息状态
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func UpdateMessageStatus(id uint, status int) error {
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res := DB.Debug().Model(&Message{}).Where("id = ?", id).Update("status", status)
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return res.Error
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}
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// 创建群聊,需要事务
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func CreateGroup(group_name string, master_user_id int) uint {
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group := Group{GroupName: group_name}
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//开启事务
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tx := DB.Begin()
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if err := tx.Create(&group); err.Error != nil {
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tx.Rollback()
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return 0
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}
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groupUser := GroupUser{GroupID: int(group.ID), UserID: master_user_id, IsMaster: true}
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if err := tx.Create(&groupUser); err.Error != nil {
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tx.Rollback()
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return 0
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}
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//提交事务
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if err := tx.Commit().Error; err != nil {
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return 0
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}
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return group.ID
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}
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// 加入群聊
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func JoinGroup(group_id, user_id int) error {
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groupUser := GroupUser{GroupID: group_id, UserID: user_id}
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res := DB.Debug().Create(&groupUser)
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return res.Error
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}
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// 退出群聊
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func QuitGroup(group_id, user_id int) error {
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res := DB.Debug().Delete(&GroupUser{}, "group_id = ? and user_id = ?", group_id, user_id)
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return res.Error
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}
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