package handler import ( "github.com/gin-gonic/gin" "log" "videoplayer/proto" "videoplayer/service" ) type ShellHandler struct { } type CreateShellReq struct { ShellName string `json:"shell_name" form:"shell_name" binding:"required"` ShellContent string `json:"shell_content" form:"shell_content" binding:"required"` Server string `json:"server" form:"server" binding:"required"` } type UpdateShellReq struct { ID uint `json:"id" form:"id" binding:"required"` ShellName string `json:"shell_name" form:"shell_name"` ShellContent string `json:"shell_content" form:"shell_content"` Server string `json:"server" form:"server"` Status int `json:"status" form:"status"` ShellResult string `json:"shell_result" form:"shell_result"` } type UpdateShellReqV2 struct { Shells []UpdateShellReq `json:"shells" form:"shells"` } type UpdateShellResp struct { ID uint `json:"id" form:"id"` Status int `json:"status" form:"status"` } func SetUpShellGroup(router *gin.Engine) { shellGroup := router.Group("/shell") //持续集成、部署 shellHandler := ShellHandler{} shellGroup.POST("/create", shellHandler.CreateShell) shellGroup.POST("/list", shellHandler.ListShell) shellGroup.POST("/update", shellHandler.UpdateShell) shellGroup.POST("/server_will_run_list", shellHandler.ServerWillRun) } func (s *ShellHandler) CreateShell(c *gin.Context) { user_id, _ := c.Get("id") uid := int(user_id.(float64)) var req CreateShellReq if err := c.ShouldBind(&req); err != nil { c.JSON(200, gin.H{"code": proto.ShellCreateFailed, "message": "参数错误", "data": err.Error()}) } else { id := service.CreateShell(req.ShellName, req.ShellContent, req.Server, uid) if id == 0 { c.JSON(200, gin.H{"code": proto.ShellCreateFailed, "message": "创建失败,id is 0", "data": ""}) return } c.JSON(200, gin.H{"code": proto.SuccessCode, "message": "创建成功", "data": id}) } } func (s *ShellHandler) ListShell(c *gin.Context) { userId, _ := c.Get("id") id := int(userId.(float64)) shells := service.FindShellByAuthID(id) c.JSON(200, gin.H{"code": proto.SuccessCode, "message": "获取成功", "data": shells}) } func (s *ShellHandler) UpdateShell(c *gin.Context) { var req UpdateShellReqV2 userId, _ := c.Get("id") id := int(userId.(float64)) if err := c.ShouldBind(&req); err != nil { c.JSON(200, gin.H{"code": proto.ShellUpdateFailed, "message": "参数错误", "data": err.Error()}) } else { var resp []UpdateShellResp log.Println("UpdateShellReqData:", req.Shells) for _, v := range req.Shells { if service.UpdateShellByID(v.ID, uint(id), v.ShellName, v.ShellContent, v.Server, v.Status, v.ShellResult) { resp = append(resp, UpdateShellResp{ID: v.ID, Status: v.Status}) } else { resp = append(resp, UpdateShellResp{ID: v.ID, Status: -1}) } } c.JSON(200, gin.H{"code": proto.SuccessCode, "message": "更新成功", "data": resp}) } } type ServerWillRunReq struct { Server string `json:"server"` } func (s *ShellHandler) ServerWillRun(c *gin.Context) { userId, _ := c.Get("id") id := int(userId.(float64)) var req ServerWillRunReq if err := c.ShouldBind(&req); err != nil { c.JSON(200, gin.H{"code": proto.ShellUpdateFailed, "message": "参数错误", "data": err.Error()}) } else { log.Printf("ServerWillRunReq:%s,id:%d", req.Server, id) willRunShells, err2 := service.FindShellWillRunByServer(req.Server, id) if err2 != nil { c.JSON(200, gin.H{"code": proto.ShellUpdateFailed, "message": "获取失败", "data": err2.Error()}) return } c.JSON(200, gin.H{"code": proto.SuccessCode, "message": "获取成功", "data": willRunShells}) } }